Bibliografia do modułu 4.     Dążenie do realizmu

Bibliografia do Rozdziału 14.
  1. Dorsey J., Rushmeier H., Sillion F.: Digital Modeling of Material Appearance, Morgan Kaufmann 2008.
  2. Ebert D.S. (i inni): Texturing & Modeling. A Procedural Approach, Morgan Kaufmann 2003.
  3. Watt A.: 3D Computer Graphics, Addison-Wesley Publ. Co. 2000.
  4. Wolberg G.: Digital Image Warping, IEEE Computer Society Press 1990.
  5. Pharr M., Wenzel J., Humphreys G.: Physically Based Rendering, from Theory to Implementation. 4th ed., MIT Press 2023. (3rd ed. Morgan Kaufmann 2016).
  6. Lengyel E.: Foundations of Game Engine Development, Volume 2: Rendering.  Terathon Software LLC 2019.
  7. Dutré Ph., Bekaert Ph., Bala K.: Advanced Global Illumination. 4th ed., A K Peters/CRC Press 2018.
Bibliografia do Rozdziału 15.
  1. Beck J. (red): Sztuka animacji; od ołówka do piksela: historia filmu animowanego, Arkady 2006.
  2. Berger van den G.: Collision Detection in Interactive 3D Environments, Morgan Kaufmann 2004.
  3. Bourg D.M.: Fizyka dla programistów gier, HELION 2003.
  4. Ericson C.: Real-Time Collision Detection, Morgan Kaufmann 2005.
  5. Haber J., Terzopoulos D.: Facial Modeling and Animation, SIGGRAPH 2004 Course Notes.
  6. Magnenat-Thalmann N., Magnenat-Thalmann D.: Computer Animation, Springer-Verlag 1985.
  7. Magnenat-Thalmann N., Magnenat-Thalmann D. (ed.): Handbook of Virual Humans, Wiley 2004.
  8. Parent R.: Computer Animation, Algorithms and Techniques, Morgan Kaufmann 2007.
  9. Watt A., Policarpo F.: Advanced Game Development with Programmable Graphics Hardware. A K Peters/CRC Press 2005.
  10. Menache A.: Understanding Motion Capture for Computer Animation. 2nd ed. Morgan Kaufmann 2010.
  11. Dower J., Langdale P.: Performing for Motion Capture: A Guide for Practitioners. Methuen Drama 2022.
  12. Lake M.: Technical Animation in Video Games. Taylor & Francis Group (CRC Press) 2023.




Ostatnia modyfikacja: czwartek, 12 września 2024, 16:53