Bibliografia
Bibliografia do modułu 4. Dążenie do realizmu
Bibliografia do Rozdziału 14.- Dorsey J., Rushmeier H., Sillion F.: Digital Modeling of Material Appearance, Morgan Kaufmann 2008.
- Ebert D.S. (i inni): Texturing & Modeling. A Procedural Approach, Morgan Kaufmann 2003.
- Watt A.: 3D Computer Graphics, Addison-Wesley Publ. Co. 2000.
- Wolberg G.: Digital Image Warping, IEEE Computer Society Press 1990.
- Pharr M., Wenzel J., Humphreys G.: Physically Based Rendering, from Theory to Implementation. 4th ed., MIT Press 2023. (3rd ed. Morgan Kaufmann 2016).
- Lengyel E.: Foundations of Game Engine Development, Volume 2: Rendering. Terathon Software LLC 2019.
- Dutré Ph., Bekaert Ph., Bala K.: Advanced Global Illumination. 4th ed., A K Peters/CRC Press 2018.
- Beck J. (red): Sztuka animacji; od ołówka do piksela: historia filmu animowanego, Arkady 2006.
- Berger van den G.: Collision Detection in Interactive 3D Environments, Morgan Kaufmann 2004.
- Bourg D.M.: Fizyka dla programistów gier, HELION 2003.
- Ericson C.: Real-Time Collision Detection, Morgan Kaufmann 2005.
- Haber J., Terzopoulos D.: Facial Modeling and Animation, SIGGRAPH 2004 Course Notes.
- Magnenat-Thalmann N., Magnenat-Thalmann D.: Computer Animation, Springer-Verlag 1985.
- Magnenat-Thalmann N., Magnenat-Thalmann D. (ed.): Handbook of Virual Humans, Wiley 2004.
- Parent R.: Computer Animation, Algorithms and Techniques, Morgan Kaufmann 2007.
- Watt A., Policarpo F.: Advanced Game Development with Programmable Graphics Hardware. A K Peters/CRC Press 2005.
- Menache A.: Understanding Motion Capture for Computer Animation. 2nd ed. Morgan Kaufmann 2010.
- Dower J., Langdale P.: Performing for Motion Capture: A Guide for Practitioners. Methuen Drama 2022.
- Lake M.: Technical Animation in Video Games. Taylor & Francis Group (CRC Press) 2023.
Ostatnia modyfikacja: czwartek, 12 września 2024, 16:53